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(Born 1968, UK),
Paul has been directing interactive and multimedia art projects and developing experimental sound software since 1991. Initially working with algorithmic and generative sound systems, his work has developed and expanded to encompass a diverse range of work including soundwork, interactive music systems, the visual arts and software art. He has colloborated with many artists over the years including film makers, animators, political artists, graphic artists and choreographers. He holds a BSc in Software Engineering and an MA in Digital Art. His work has appeared at international festivals and spaces including The Royal Academu Of Arts, Sonar, Transmediale, Festival Garage, ReadMe, Sonic Arts Network, the Victoria and Albert Museum, Centre Of Contemporary Culture/Museum Of Modern Art(Barcelona) and the World Museum (Liverpool).
Currently he is working on narrative based installations using forms of synthetic characters which are exploring intersections between cognitive science, machine intelligence, mythology, pure scenography and the human condition. A possible space where the Logos and the Mythos collide.
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